One integration. Every market you want to reach.

Stratex sits between your games and the floor. It handles the parts every jurisdiction insists on and no player ever sees, so your team can spend its time on the part players do see.

You still submit your own games and hold your own licenses. What you skip is developing, testing, submitting and certifying the platform underneath them, which is the large majority of the time and cost of entering a market.

Engineers reviewing an integration together.

Your games. Your licenses. Your field team. Our platform underneath all of it.

Our cabinet or yours.

The platform is the same either way. What changes is whether you want a hardware program of your own.

Run on a Stratex cabinet

Go to market on hardware we supply, so a new jurisdiction doesn't also mean a cabinet design, a bill of materials and a hardware submission. This is the fastest path onto a floor for a manufacturer without an existing cabinet program. Sales, installation and field service of the machines remain with you; Stratex does not operate a field organization at this stage.

Port the platform to your cabinet

We customize Stratex to run on your own hardware. Your floor presence, your industrial design and your existing investment stay yours; the platform underneath changes. The feature set and the certification work carry over unchanged.

Bring your own determination system

If your business runs on a central determination or pull-tab system, Stratex integrates with it rather than replacing it. The determinant model stays yours. The accounting, protocols, locale handling and everything else the platform does is carried for you.

The feature set

Everything below is on the platform today. The list grows with each release, and launch partners set the order.

Cashless and funds

  • TITO
  • Funds Transfer
  • Promotional Credits

Game and floor

  • Multi-Game
  • Multi-Denom
  • Internal Progressives
  • SAS Progressives
  • SAS Tournaments
  • Central determination and pull-tab integration

Global

  • Selectable Languages
  • Worldwide Currencies
  • Time and Date Formatting
  • Adjusted to local customs and requirements

Need something that isn't here? Tell us. Partner demand is what sets the roadmap.

What the platform carries

Everything below is required somewhere, specified differently almost everywhere, and has to be right before a game reaches a floor.

Regulatory logic

Jurisdictional rule sets applied at runtime, so the same game build behaves correctly on a floor in Nevada and a floor in Lima.

Accounting and metering

Meters, significant events and audit trails structured to survive the scrutiny of a regulator who has seen every way this can go wrong.

Your RNG, integrated and ready to certify

You supply your own random number generator. The platform integrates it and provides the tools and documentation the labs need to certify it.

Protocol and host communication

SAS and floor system connectivity, progressive participation, tournaments and bonusing, handled by the platform rather than reimplemented per game.

Responsible gaming controls

Session limits, player messaging and self-exclusion behaviours, configured to what each market requires rather than a lowest common denominator.

Language, currency and denomination

Locale handling built into the core, not translated on at the end. There is a working example of this below.

Any language. Any currency.

Right-to-left scripts, full character set support, local number and date conventions, and currency handling down to denomination and rounding. Change the locale and the whole presentation follows.

The panel is live. The figures are formatted by the same locale rules the platform uses.

For game studios

If you build games and not machines, Stratex is one integration that puts your title on any floor the platform reaches.

A studio typically doesn't hold manufacturer licenses or run a field organization, and we don't expect you to. How your games reach the floor, whether through a manufacturer already on Stratex or by another route, is a conversation we'd rather have with you than guess at on a web page.

How a game connects

One interface, one set of documentation, one sandbox. Talk to us early; the sooner we hear from you, the sooner your games are on the floor.

Read the interface

Public SDK documentation and a reference integration, so your technical lead can judge the work before any commercial conversation starts.

Build against the sandbox

A hosted environment with jurisdictional profiles you can switch between, so you can see how your game behaves in each market during development.

Sign your game with your own key

Every partner is issued a signing tool and a signature key of their own. You sign each game you build; the platform runs only games that carry their maker's signature and our approval. Your key stays in your hands.

Certify the game, license the company

Your game goes to the lab and you hold your own manufacturer or supplier license. The platform underneath arrives already certified for that jurisdiction, so the submission covers your work and not ours.

Add markets without rebuilding

A new jurisdiction means a new configuration and a game submission, rather than a new platform program.

Documentation and the sandbox open to launch partners first. If you want early access to the interface, get in touch.